AI Insights · Timothy · October 2021
Top 5 City Building Games in France Q3 2021 Performance
Discover the performance trends of the top 5 city building games on a unified platform in France for Q3 2021, including revenue, downloads, and active users.
In Q3 2021, the top 5 city building games in France showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared over the quarter.
Craftheim - 3D Idle Lumberjack saw a significant increase in weekly downloads, starting from just 108 in late June and peaking at 35.9K in the first week of September. Revenue, although starting from zero, climbed steadily to $47 by the end of September. Active users followed a similar upward trajectory, rising from 92 in late June to a peak of 47.8K in mid-September before slightly decreasing to 33.7K by the end of the month.
The Simpsons™: Tapped Out maintained a strong presence with relatively stable weekly downloads, averaging around 7K to 8.4K. Weekly revenue exhibited fluctuations, ranging from $8.8K to $14.1K, with the highest revenue recorded in early August. The game consistently engaged a large number of active users, maintaining around 144K throughout the quarter.
SimCity BuildIt demonstrated solid performance with weekly downloads peaking at 9.7K in early August and then gradually declining to 5K by the end of September. Revenue was robust, averaging around $25K to $30K, with a notable peak at $30.1K in the last week of July. Active users fluctuated, starting at 112.8K in late June and ending at 94.1K in late September.
Megapolis: City Building Sim experienced steady weekly downloads, ranging from 2.7K to 5.2K. Revenue showed slight variations, peaking at $5.7K in early August and settling around $3.2K by the end of September. The active user base remained relatively stable, with minor fluctuations, averaging around 8K to 9K throughout the quarter.
Finally, City Takeover had a downward trend in weekly downloads, starting at 5.4K in late June and dropping to 1.4K by the end of September. Revenue was minimal, with occasional small peaks, and active users decreased steadily from 35K in late June to 16.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.